Signal Cartel Overview - Two years anniversary feedback



  • @Strelnikova
    The idea was to split "Loot" into its own preset to load into the 'Everything Else' category to keep "Combat" clear since you rarely loot as you fight; it was initially all rolled into "Combat" but when doing content with large amount of rats like Level 4 missions or high-end PvE sites, it quickly became an absolute mess and it was too easy to miss incoming players because they'd be somewhere further down; unless there is a large demand for this to be the case again, I'll probably keep things separate.



  • @Bernard-Lachapelle I understand this. At the moment my only combat experience is SoE Epic Arc so my encounters were very simple and enemy easily lootable. By the way I love the work on Signal Cartel Overview!



  • @Bernard-Lachapelle I can't believe it has been two years! I've been using your overview since the beginning and find it really useful. I generally run it on the Combat tab, switching to Everything Else for either Looting or Mining as needed. I use Exploration when cache tending but rarely need Travel (I imagine that would be far more useful if I went into Null and was dodging bubble camps though).

    Notes:

    • The EWAR icons do appear in the overview by default (I've seen them and haven't done anything to make that happen)
    • The only change I've needed to make (that I remember!) is adding the new high yield asteroids to the mining preset.
    • Having Loot as separate from Combat is a good thing in my opinion, for exactly the reasons you stated in your reply to Strelnikova. Those higher level sites certainly can create a lot of wrecks, sometimes filling the overview pane even using the loot-specific tab!

    Thank you for your work on this! ❤



  • One thing that might be worth changing: some NPCs that are used in events are marked as "irregular ships" or something like that. These are not included in Combat preset, so when doing those events, I had to originally fight them when in Everything preset, which is obviously not exactly well-prepared for combat. All those things should be in Combat, I think



  • Hi,

    Still using it, about 80% of what I need, just added two extra tabs (PI and Mining) for the rest, works great!

    Fiddle



  • 10/10 for my is perfect awesome job. 😍 😍 😍



  • Last opportunity to provide feedback before I start working on the new version this week with the goal to release it over the weekend. 🙂



  • @Bernard-Lachapelle oh, I didn't know you were working on a new version! will sit and make a few notes tonight.

    But mainly for myself and I assume other AD members a tab or (optional tabs?) for mining/huffing/ice crunching and a Tab for PI work, will go into a bit more detail if you want when I'm done with work. 🙂



  • @Sir-Fiddle-Sticks
    All feedback and suggestions is welcome.



  • @Sir-Fiddle-Sticks said in Signal Cartel Overview - Two years anniversary feedback:

    @Bernard-Lachapelle oh, I didn't know you were working on a new version! will sit and make a few notes tonight.

    But mainly for myself and I assume other AD members a tab or (optional tabs?) for mining/huffing/ice crunching and a Tab for PI work, will go into a bit more detail if you want when I'm done with work. 🙂

    I've added these as well, and would think adding them to the official overview makes sense. At least as an option that can be added to the tabs by the pilot if they need.

    Another, might be an overview option specifically for D-scan. I set one up which is defensive only and has only player ships and warp disruption on it.


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